Go Stateful Goroutines
In Go, you can manage shared state by using stateful goroutines. Instead of using a Mutex to lock a variable, you "own" the state inside one goroutine and communicate with it using channels.
This follows the Go mantra: "Do not communicate by sharing memory; instead, share memory by communicating."
1. The Core Pattern
A stateful goroutine consists of: 1. A private variable (the state). 2. A channel to receive read/write requests. 3. A loop that processes requests one by one.
2. Benefits of Stateful Goroutines
- No Race Conditions: Since only one goroutine ever touches the
statemap, it's impossible to have a data race. - Sequential Consistency: Operations are processed in the order they arrive in the channel.
- Encapsulation: The logic for how state is updated is hidden inside the goroutine.
3. Comparison with Mutexes
| Feature | Mutex | Stateful Goroutine |
|---|---|---|
| Complexity | Simple for small state. | Better for complex logic. |
| Performance | Usually faster (less overhead). | Slower due to channel context switching. |
| Safety | Requires careful Lock/Unlock. |
Inherently safe by design. |
When to use this?
Use stateful goroutines when: - The state management logic is complex (e.g., a chat room server where users join/leave). - You want to avoid the mental overhead of tracking multiple Mutexes. - The performance overhead of channels is acceptable for your use case.